• 如何以管道的方式来完成复杂的流程处理
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之前参与一个机票价格计算的项目,为他们设计了基本的处理流程,但是由于整个计算流程相当复杂,而且变化非常频繁,导致日常的修改、维护和升级也变得越来越麻烦,当我后来再接手的时候已经看不懂计算逻辑了。为了解决这个问题,我借鉴了“工作流”的思路,试图将整个计算过程设计成一个工作流。

但是我又不想引入一个独立的工作流引擎,于是写了一个名为Pipelines的框架。顾名思义,Pipelines通过构建Pipeline的方式完成所需的处理流程,整个处理逻辑被分解并实现在若干Pipe中,这些Pipe按照指定的顺序将完成的Pipeline构建出来。Pipeline本质上就是一个简单的顺序工作流,它仅仅按序执行注册的Pipe。这个简单的Pipelines框架被放在这里,这里我不会介绍它的设计实现,只是简单地介绍它的用法,有兴趣的可以查看源代码。

一、构建并执行管道
Pipelines旨在提供一个用于处理数据的顺序工作流或者管道(以下简称Pipeline),该Pipeline在一个强类型的上下文中被执行,管道可以利用此上下文得到需要处理的数据,并将处理的结果(含中间结果)存储在上下文中。接下来我们来演示如何利用Pipelines框架处理人口统计数据的实例。如下所示的两个类型分别表示人口统计数据和处理上下文,后者继承基类ContextBase。
public class PopulationData
{
    public object Statistics { get; set; } = default!;
}
public sealed class PopulationContext : ContextBase
{
    public PopulationContext(PopulationData data)
    => Data = data;
    public PopulationData Data { get; }
}
Pipeline由一系列Pipe对象按照注册的顺序组合而成。通过继承基类PipeBase<PopulationContext>,我们定义了三个Pipe类来完成针对人口统计数据的三项基本处理任务。
public sealed class FooPopulationPipe : PipeBase<PopulationContext>
{
    public override string Description  
    => "Global PopulationProcessor Foo";
    protected override void Invoke(PopulationContext context) 
    =>Console.WriteLine($"{nameof(FooPopulationPipe)} is invoked.");
}
public sealed class BarPopulationPipe : PipeBase<PopulationContext>
{
   // 堆代码 duidaima.com
    public override string Description  
    => "Global PopulationProcessor Bar";
    protected override void Invoke(PopulationContext context)  
    => Console.WriteLine($"{nameof(BarPopulationPipe)} is invoked.");
}
public sealed class BazPopulationPipe : PipeBase<PopulationContext>
{
    public override string Description  
    => "Global PopulationProcessor Baz";
    protected override void Invoke(PopulationContext context)  
    => Console.WriteLine($"{nameof(BazPopulationPipe)} is invoked.");
}
我设计Pipelines的初衷是让每个参与者(包含非技术人员)在代码的频繁迭代过程中,可以清晰地了解当前的处理流程,所以我会将当前应用构建的所有Pipeline的处理流程导出来。基于这个目的,每个Pipe类型都需要利用其Description属性提供一段描述当前处理逻辑的文本。Pipe具体的处理逻辑实现在重写的Invoke方法中。如果涉及异步处理,需要继承更上层的基类Pipe<TContext>(PipeBase<TContext>的基类)并重写异步的InvokeAsync方法。

Pipeline的构建实现在如下所示的BuildPipelines方法中,我们利用该方法提供的IPipelineProvider对象注册了一个命名为“PopulationProcessor”的Pipeline。具体来说,我们调用的是它的AddPipeline<TContext>方法,该方法提供的第一个参数为Pipeline的注册名称,另一个参数是一个类型为Action<IPipelineBuilder<TContext>>的委托,它利用提供的IPipelineBuilder<TContext>对象完成了上面定义的三个Pipe的注册。
using App;
using Artech.Pipelines;

var builder = WebApplication
    .CreateBuilder(args);
builder.Services
    .AddPipelines(BuildPipelines);
var app = builder.Build();
app.MapGet("/test", async (
    IPipelineProvider provider, 
    HttpResponse response) => {
        Console.WriteLine("Execute PopulationProcessor pipeline");
        var context = new PopulationContext(new PopulationData());
        var pipeline = provider
            .GetPipeline<PopulationContext>("PopulationProcessor");
    await pipeline.ProcessAsync(context);
    return Results.Ok();
});
app.Run();

static void BuildPipelines(
    IPipelineProvider pipelineProvider)
{
    pipelineProvider.AddPipeline<PopulationContext>(
        name: "PopulationProcessor",
        setup: builder => builder
            .Use<PopulationContext, FooPopulationPipe>()
            .Use<PopulationContext, BarPopulationPipe>()
            .Use<PopulationContext, BazPopulationPipe>());
}
Pipelines框架涉及的服务通过IServiceCollection接口的AddPipelines方法进行注册,BuildPipelines方法转换成委托作为该方法的参数。我们注册了一个指向“/test” 的路由终结点来演示针对管道的执行。如代码片段所示,我们利用注入的IPipelineProvider对象根据注册名称得到具体的Pipeline对象,并创建出相应的PopulationContext上下文作为参数来执行此Pipeline对象。程序执行后,请求路径”/pipelines”可以得到一个Pipeline的列表,点击具体的链接,对应Pipeline体现的流程就会呈现出来。

如果请求路径“/test”来执行构建的管道,管道执行的轨迹将会体现在控制台的输出结果上。

二、Pipeline的“内部中断”
构成Pipeline的每个Pipe都可以根据处理逻辑的需要立即中断管道的执行。在如下这个重写的BarPopulationPipe类型的Invoke方法中,如果生成的随机数为偶数,它会调用上下文对象的Abort方法立即终止Pipeline的执行。
public sealed class BarPopulationPipe : PipeBase<PopulationContext>
{
    private readonly Random _random 
    = new();
    public override string Description 
    => "Global PopulationProcessor Bar";
    protected override void Invoke(
        PopulationContext context)
    {
        Console.WriteLine(
            $"{nameof(BarPopulationPipe)} is invoked.");
        if (_random.Next() % 2 == 0)
        {
            context.Abort();
        }
    }
}
这样的化,当我们构建的Pipeline在执行过程中,有一半的几率BazPopulationPipe将不会执行,如下所示的输出结果体现了这一点。

对于继承自Pipe<TContext>的Pipe类型,其实现的InvokeAsync方法可以采用如下的方式中止当前Pipeline的执行,因为参数next返回的委托用于调用后续Pipe。如果不执行此委托,就意味着针对Pipeline的执行到此为止。
public sealed class BarPopulationPipe : Pipe<PopulationContext>
{
    private readonly Random _random 
    = new();
    public override string Description 
    => "Global PopulationProcessor Bar";
    public override ValueTask InvokeAsync(
        PopulationContext context, 
        Func<PopulationContext, ValueTask> next)
    {
        Console.WriteLine(
            $"{nameof(BarPopulationPipe)} is invoked.");
        if (_random.Next() % 2 != 0)
        {
            return next(context);
        }
        return ValueTask.CompletedTask;
    }
}
三、Pipeline的“外部中断”
在调用Pipeline时,我们可以利用执行上下文提供的CancellationToken中止Pipeline的执行。我们按照如下的方式再次改写了BarPopulationPipe的执行逻辑,如下面的代码片段所示,我们不再调用Abort方法,而是选择延迟2秒执行后续操作。
public sealed class BarPopulationPipe : Pipe<PopulationContext>
{
    private readonly Random _random 
    = new();
    public override string Description 
    => "Global PopulationProcessor Bar";
    public override async ValueTask InvokeAsync(
        PopulationContext context, 
        Func<PopulationContext, ValueTask> next)
    {
        Console.WriteLine(
            $"{nameof(BarPopulationPipe)} is invoked.");
        if (_random.Next() % 2 != 0)
        {
            await Task.Delay(2000);
        }
        await next(context);
    }
}
我们按照如下的方式重写了PopulationContext的CancellationToken属性。我们为构造函数添加了两个参数,一个代表当前HttpContext上下文,另一个表示设置的超时时限。CancellationToken根据这两个参数创建而成,意味着管道不仅具有默认的超时时间,也可以通过HTTP调用方中止执行。
public sealed class PopulationContext
    : ContextBase
{
    public PopulationContext(
        PopulationData data, 
        HttpContext httpContext, 
        TimeSpan timeout)
    {
        Data = data;
        CancellationToken = CancellationTokenSource
            .CreateLinkedTokenSource(
            httpContext.RequestAborted, 
            new CancellationTokenSource(timeout).Token)
        .Token;
    }
    public PopulationData Data { get; }
    public override CancellationToken CancellationToken { get; }
}
在注册的终结点处理器中,我们在执行Pipeline之前,将作为参数传入的PopulationContext上下文的超时时间设置为1秒。
var builder = WebApplication
    .CreateBuilder(args);
builder.Services
    .AddPipelines(BuildPipelines);
var app = builder.Build();
app.MapGet("/test", async (
    HttpContext httpContext,
    IPipelineProvider provider, 
    HttpResponse response) => {
        Console.WriteLine(
            "Execute PopulationProcessor pipeline");
    var context = new PopulationContext(
        new PopulationData(), 
        httpContext, 
        TimeSpan.FromSeconds(1));

    var pipeline = provider
        .GetPipeline<PopulationContext>("PopulationProcessor");
    await pipeline.ProcessAsync(context);
    return Results.Ok();
});
app.Run();
根据BarPopulationPipe的执行逻辑,Pipeline的执行具有一半的几率会超时,一旦超时就会立即抛出一个OperationCancellationToken异常。

四、处理层次化数据结构
Pipelines设计的主要目的是用来处理层次化的数据结构,这涉及到子Pipeline的应用。目前我们处理的人口数据体现为一个简单的数据类型,现在我们让它变得更复杂一些。假设我们需要处理国家、省份和城市三个等级的人口数据,其中StatePopulationData代表整个国家的人口数据,它的Provinces属性承载了每个省份的数据。ProvincePopulationData代表具体某个省份的人口数据,其Cities属性承载了每个城市的人口数据。
public class PopulationData
{
    public object  
        Statistics { get; set; } = default!;
}

public class StatePopulationData
{
    public IDictionary<string, ProvincePopulationData> 
        Provinces { get; set; } = default!;
}

public class ProvincePopulationData
{
    public IDictionary<string, PopulationData>  
        Cities { get; set; } = default!;
}
现在我们需要构建一个Pipeline来处理通过StatePopulationData类型表示的整个国家的人口数据,具体的处理流程为:
利用FooStatePipe处理国家人口数据
利用BarStatePipe处理国家人口数据
构建子Pipeline处理每个省份人口数据,子Pipeline处理逻辑:
利用FooProvincePipe处理省份人口数据
利用BarProvincePipe处理省份人口数据、
构建子Pipeline处理每个城市人口数据,子Pipeline处理逻辑
利用FooCityPipe处理城市人口数据
利用BarCityPipe处理城市人口数据
利用BazCityPipe处理城市人口数据
利用BazProvincePipe处理省份人口数据
利用BazStatePipe处理国家人口数据

为此我们需要定义9个Pipe类型,以及3个执行上下文。如下所示的是三个执行上下文类型的具体定义:
public sealed class StatePopulationContext: ContextBase
{
    public StatePopulationData PopulationData { get; }
    public StatePopulationContext(
        StatePopulationData populationData) 
        => PopulationData = populationData;
}

public sealed class ProvincePopulationContext 
    : SubContextBase<StatePopulationContext, 
      KeyValuePair<string, ProvincePopulationData>>
{
    public string 
        Province { get; private set; } = default!;
    public IDictionary<string, PopulationData> 
        Cities { get; private set; } = default!;
    public override void Initialize(
        StatePopulationContext parent, 
        KeyValuePair<string, ProvincePopulationData> item)
    {
        Province = item.Key;
        Cities = item.Value.Cities;
        base.Initialize(parent, item);
    }
}

public sealed class CityPopulationContext
    : SubContextBase<ProvincePopulationContext, KeyValuePair<string, PopulationData>>
{
    public string 
        City { get; private set; } = default!;
    public PopulationData 
        PopulationData { get; private set; } = default!;
    public override void Initialize(
        ProvincePopulationContext parent, 
        KeyValuePair<string, PopulationData> item)
    {
        City = item.Key;
        PopulationData = item.Value;
        base.Initialize(parent, item);
    }
}
9个对应的Pipe类型定义如下。每个类型利用重写的Description提供一个简单的描述,重写的Invoke方法输出当前怎样的数据(那个省/市的人口数据)。
public sealed class FooStatePipe : PipeBase<StatePopulationContext>
{
    public override string Description => "State Population Processor Foo";
    protected override void Invoke(StatePopulationContext context)=>Console.WriteLine("Foo: Process state population");
}
public sealed class BarStatePipe : PipeBase<StatePopulationContext>
{
    public override string Description => "State Population Processor Bar";
    protected override void Invoke(StatePopulationContext context) => Console.WriteLine("Bar: Process state population");
}
public sealed class BazStatePipe : PipeBase<StatePopulationContext>
{
    public override string Description => "State Population Processor Baz";
    protected override void Invoke(StatePopulationContext context) => Console.WriteLine("Baz: Process state population");
}

public sealed class FooProvincePipe : PipeBase<ProvincePopulationContext>
{
    public override string Description => "Province Population Processor Foo";
    protected override void Invoke(ProvincePopulationContext context) => Console.WriteLine($"\tFoo: Process population of the province {context.Province}");
}

public sealed class BarProvincePipe : PipeBase<ProvincePopulationContext>
{
    public override string Description => "Province Population Processor Bar";
    protected override void Invoke(ProvincePopulationContext context) => Console.WriteLine($"\tBar: Process population of the province {context.Province}");

}

public sealed class BazProvincePipe : PipeBase<ProvincePopulationContext>
{
    public override string Description => "Province Population Processor Baz";
    protected override void Invoke(ProvincePopulationContext context) => Console.WriteLine($"\tBaz: Process population of the province {context.Province}");
}

public sealed class FooCityPipe : PipeBase<CityPopulationContext>
{
    public override string Description => "City Population Processor Foo";
    protected override void Invoke(CityPopulationContext context) => Console.WriteLine($"\t\tFoo: Process population of the city {context.City}");
}

public sealed class BarCityPipe : PipeBase<CityPopulationContext>
{
    public override string Description => "City Population Processor Bar";
    protected override void Invoke(CityPopulationContext context) => Console.WriteLine($"\t\tBar: Process population of the city {context.City}");

}

public sealed class BazCityPipe : PipeBase<CityPopulationContext>
{
    public override string Description => "City Population Processor Baz";
    protected override void Invoke(CityPopulationContext context) => Console.WriteLine($"\t\tBaz: Process population of the city {context.City}");
}
用于构建这个Pipeline的BuildPipelines方法根据构建的Pipeline结构进行了如下的改写:子Pipeline通过IPipelineBuilder<TContext>接口的ForEach<TContext, TSubContext, TItem>扩展方法构建,三个泛型参数类型分别表示当前执行上下文类型、子上下文类型和子Pipeline处理数据。它具有三个参数,description提供到处文本,collectionAccessor利用一个委托获取一个集合对象(构建的子Pipeline用于处理它的每一个元素),subPipelineSetup提供的委托完整最终子Pipeline的构建。虽然看起来复杂,但是其结构还是很清晰的,即使是非技术人员也能明白这个Pipeline体现的处理流程。
static void BuildPipelines(IPipelineProvider pipelineProvider)
{
    pipelineProvider.AddPipeline<StatePopulationContext>(name: "PopulationProcessor", setup: builder => builder
      .Use<StatePopulationContext, FooStatePipe>()
      .Use<StatePopulationContext, BarStatePipe>()
      .ForEach<StatePopulationContext, ProvincePopulationContext, KeyValuePair<string, ProvincePopulationData>>(
            description: "For each province",
            collectionAccessor: context => context.PopulationData.Provinces,
            subPipelineSetup: provinceBuilder => provinceBuilder
                .Use<ProvincePopulationContext, FooProvincePipe>()
                .Use<ProvincePopulationContext, BarProvincePipe>()
                .ForEach<ProvincePopulationContext, CityPopulationContext, KeyValuePair<string, PopulationData>>(
                    description: "For each city",
                    collectionAccessor: context => context.Cities,
                    subPipelineSetup: cityBuilder => cityBuilder
                        .Use<CityPopulationContext, FooCityPipe>()
                        .Use<CityPopulationContext, BarCityPipe>()
                        .Use<CityPopulationContext, BazCityPipe>())
                .Use<ProvincePopulationContext, BazProvincePipe>())
      .Use<StatePopulationContext, BazStatePipe>());
}
终结点处理程序在执行新的Pipeline时,会按照如下的形式将StatePopulationContext上下文构建出来。处理人口数据涉及三个省份(江苏、山东和浙江),每个省份包含三个城市的人口数据。
var builder = WebApplication.CreateBuilder(args);
builder.Services.AddPipelines(BuildPipelines);
var app = builder.Build();
app.MapGet("/test", async (
    HttpContext httpContext, 
    IPipelineProvider provider, 
    HttpResponse response) => {
    Console.WriteLine("Execute PopulationProcessor pipeline");
    var data = new StatePopulationData
    {
        Provinces = new Dictionary<string, ProvincePopulationData>()
    };
    data.Provinces.Add("Jiangsu", new ProvincePopulationData
    {
        Cities = new Dictionary<string, PopulationData>
        {
            {"Suzhou", new PopulationData() },
            {"Wuxi", new PopulationData() },
            {"Changezhou", new PopulationData() },
        }
    });

    data.Provinces.Add("Shandong", new ProvincePopulationData
    {
        Cities = new Dictionary<string, PopulationData>
        {
            {"Qingdao", new PopulationData() },
            {"Jinan", new PopulationData() },
            {"Yantai", new PopulationData() },
        }
    });

    data.Provinces.Add("Zhejiang", new ProvincePopulationData
    {
        Cities = new Dictionary<string, PopulationData>
        {
            {"Hangzhou", new PopulationData() },
            {"Ningbo", new PopulationData() },
            {"Wenzhou", new PopulationData() },
        }
    });

    var context = new StatePopulationContext(data);

    var pipeline = provider
        .GetPipeline<StatePopulationContext>("PopulationProcessor");
    await pipeline.ProcessAsync(context);
    return Results.Ok();
});
app.Run();
应用启动后,我们依然可以从Pipeline导出页面看到整个Pipeline的处理流程。

当我们请求“/test”,Pipeline针对国家人口数据的执行流程体现在控制台输出上。

五、利用扩展方法使Pipeline构建更简洁
Pipeline的构建过程体现了完整的处理流程,所以我们应该构建代码尽可能地简洁,最理想的状态就是让非技术人员也能看懂。Pipelines提供的用于注册Pipe的API均为泛型方法,并且会涉及两到三个必须显式指定的泛型参数,使用起来还不是很方便。不过这个问题可以通过自定义扩展方法来解决。
public static class Extensions
{
    public static IPipelineBuilder<StatePopulationContext> UseStatePipe<TPipe>(
        this IPipelineBuilder<StatePopulationContext> builder)
        where TPipe : Pipe<StatePopulationContext>
        => builder.Use<StatePopulationContext, TPipe>();
    public static IPipelineBuilder<ProvincePopulationContext> UseProvincePipe<TPipe>(
        this IPipelineBuilder<ProvincePopulationContext> builder)
        where TPipe : Pipe<ProvincePopulationContext>
        => builder.Use<ProvincePopulationContext, TPipe>();
    public static IPipelineBuilder<CityPopulationContext> UseCityPipe<TPipe>(
        this IPipelineBuilder<CityPopulationContext> builder)
        where TPipe : Pipe<CityPopulationContext>
        => builder.Use<CityPopulationContext, TPipe>();

    public static IPipelineBuilder<StatePopulationContext> ForEachProvince(
        this IPipelineBuilder<StatePopulationContext> builder, 
        Action<IPipelineBuilder<ProvincePopulationContext>> setup)
        => builder.ForEach("For each province", it => it.PopulationData.Provinces, (_, _) => true, setup);
    public static IPipelineBuilder<ProvincePopulationContext> ForEachCity(
        this IPipelineBuilder<ProvincePopulationContext> builder, 
        Action<IPipelineBuilder<CityPopulationContext>> setup)
        => builder.ForEach("For each city", it => it.Cities, (_, _) => true, setup);
}
如上面的代码片段所示,我们针对三个数据层次(国家、省份、城市)定义了注册对应Pipe的扩展方法UseStatePipe、UseProvincePipe和UseCityPipe。还分别定义了ForEachProvince和ForEachCity这两个扩展方法来注册构建处理省份/城市人口数据的子Pipeline。有了这5个扩展方法,构建整个Pipeline的代码就可以变得非常简单而清晰,即使不写任何的注释,相信每个人(包括非开发人员)都能读懂涉及的处理流程。
static void BuildPipelines(IPipelineProvider pipelineProvider)
{
    pipelineProvider.AddPipeline<StatePopulationContext>(
    name: "PopulationProcessor", 
    setup: builder => builder
      .UseStatePipe<FooStatePipe>()
      .UseStatePipe<BarStatePipe>()
      .ForEachProvince(provinceBuilder => provinceBuilder
          .UseProvincePipe<FooProvincePipe>()
          .UseProvincePipe<BarProvincePipe>()
          .ForEachCity(cityBuilder => cityBuilder
              .UseCityPipe<FooCityPipe>()
              .UseCityPipe<BarCityPipe>()
              .UseCityPipe<BazCityPipe>())
          .UseProvincePipe<BazProvincePipe>())
      .UseStatePipe<BazStatePipe>());
}

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