1.游戏中有各种不同的枪械,不同的枪械后坐力不一样,射速也不同。相同的枪械,装上不同的配件后,后坐力也会发生变化。
2.枪械的y轴上移是固定的,x轴是随机的,因此我们程序只移动鼠标y轴。x轴游戏中手动操作。
实现原理简述import pynput.keyboard as keyboard # 堆代码 duidaima.com # 监听键盘 def listen_keybord(): listener = keyboard.Listener(on_press=onPressed, on_release=onRelease) listener.start()pynput的监听为异步事件,但是会被阻塞,所以如果事件处理事件过长,得用异步处理。
def onRelease(key): try: if '1' == key.char: c_equipment.switch = 1 #主武器1 elif '2' == key.char: c_equipment.switch = 2 #主武器2 elif '3' == key.char: c_equipment.switch = 3 #手枪 switch=3的时候不压枪 elif '4' == key.char: c_equipment.switch = 3 #刀具 elif '5' == key.char: c_equipment.switch = 3 #手雷 except AttributeError: if 'tab' == key.name: #tab键异步操作检测 asyncHandle() elif 'num_lock' == key.name: #小键盘锁用来控制程序开关 changeOpen() elif 'shift' == key.name: c_contants.hold = False2.3 pyautogui截屏
pyautogui.screenshot(region=[x, y, w, h])x,y分别表示坐标,w,h表示宽度和高度。截取之后,为了方便对比图片,需要将图片二值化,然后保存到本地。
import pyautogui def adaptive_binarization(img): #自适应二值化 maxval = 255 blockSize = 3 C = 5 img2 = cv2.adaptiveThreshold(img, maxval, cv2.ADAPTIVE_THRESH_MEAN_C, cv2.THRESH_BINARY, blockSize, C) return img2 # 屏幕截图 def shotCut(x, y, w, h): im = pyautogui.screenshot(region=[x, y, w, h]) screen = cv2.cvtColor(numpy.asarray(im), cv2.COLOR_BGR2GRAY) temp = adaptive_binarization(screen) return temp def saveScreen(): screen1 = shotCut(1780, 125, 614, 570) cv2.imwrite("./resource/shotcut/screen.bmp", screen1)
#读取之前的截屏 screen = cv2.imread("./resource/shotcut/screen.bmp", 0) #裁剪出武器1名字 screenWepon1 = screen[0:40, 45:125] #拿裁剪的图片和武器素材的目录作为入参,进行对比 w1Name = compareAndGetName(screenWepon1, "./resource/guns/")2.6 对比图片
#堆代码 duidaima.com #对比图片获取名字 def compareAndGetName(screenImg, dir): #获取目录下所有文件 content = os.listdir(dir) name = 'none' max = 0 #遍历文件 for fileName in content: #使用opencv读取文件 curWepone = cv2.imread(dir + fileName, 0) #使用SSIM算法拿到图片相似度 res = calculate_ssim(numpy.asarray(screenImg), numpy.asarray(curWepone)) #获取相似度最大的 if max < res and res > 0.5: max = res name = str(fileName)[:-4] return name
def calculate_ssim(img1, img2): if not img1.shape == img2.shape: raise ValueError('Input images must have the same dimensions.') if img1.ndim == 2: return ssim(img1, img2) elif img1.ndim == 3: if img1.shape[2] == 3: ssims = [] for i in range(3): ssims.append(ssim(img1, img2)) return numpy.array(ssims).mean() elif img1.shape[2] == 1: return ssim(numpy.squeeze(img1), numpy.squeeze(img2)) else: raise ValueError('Wrong input image dimensions.')到这,我们就能获取到装备栏1位置的武器名字了。
def moveMouse(): #从识别的数据中,再更具当前选择的武器,获取此刻的武器(比如按下1键,武器装备栏1为m762,那么此时武器就是m762) curWepone = getCurrentWepone() if (curWepone.name == 'none'): return #基础y轴补偿(没任何配件) basic = curWepone.basic #射速 speed = curWepone.speed startTime = round(time.perf_counter(), 3) * 1000 for i in range(curWepone.maxBullets): #是否可以开火,比如左键抬起,就中断。 if not canFire(): break #系数,比如按住shift屏息,就需要再原来基础上乘1.33 holdK = 1.0 if c_contants.hold: holdK = curWepone.hold #乘以系数后实际的移动距离 moveSum = int(round(basic[i] * curWepone.k * holdK, 2)) while True: if (moveSum > 10): #移动鼠标 pydirectinput.move(xOffset=0, yOffset=10, relative=True) moveSum -= 10 elif (moveSum > 0): pydirectinput.move(xOffset=0, yOffset=moveSum, relative=True) moveSum = 0 elapsed = (round(time.perf_counter(), 3) * 1000 - startTime) if not canFire() or elapsed > (i + 1) * speed + 10: break time.sleep(0.01)代码中的while循环:
python中的sleep函数不准确,所以我们要自己来计时,防止错过每发子弹的时间间隔。不准确还有个好处,随机,正好不用自己来随机防止检测了。